A stylized Stone Ghost character created as a game-ready 3D asset, taking the project from modeling and sculpting through texturing, rigging, animation, and Unreal Engine 5 integration.
The character was fully modeled and rigged in Blender and testured in the Substanse Painter.
The final asset was imported into UE5 with its skeletal mesh, materials, rig, and animations set up for real-time presentation.
Animations
UE5 Setup
Rig
Topology