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Octopus Chest Rig

Created a complete 3D companion character from start to finish. Modeled and rigged the asset in Blender, textured in Substance Painter, and integrated it into Unreal Engine 5. Implemented the behavior where tentackle folows character using Unreal Engine. Additional animations where made in Blender.

Video of a rig

Unreal Engine

Wireframe

Wireframe

Textures

Textures

Animation Blueprint AnimGraph

Animation Blueprint AnimGraph

Actor Blueprint

Actor Blueprint

Animation Blueprint Edit Graph

Animation Blueprint Edit Graph

Bones

Bones

UV

UV